// This is a quick and dirty replacement Decorate.txt for KDIZD 1.0 for using RepoRocketZombieMan. // You still need the normal STFORT19.WAD loaded first to actually summon your rocket buddies, as // the ACS map scripts for ThingHate aren't in normal KDIZD obviously. // very alpha, things aren't working right yet, also currently Breaks the KDIZChaingunner XDeath and // the the RepoRocketZombieMan(s) are still obilivious to many monsters, especially the firey // CyberDemon replacements where you know, your rocket buddies would be REALLY helpful if they actually // attacked instead of their current expoding meat shield of doom for you. #include "Decorate/Stuff.txt" #include "Decorate/Items.txt" #include "Decorate/Weapons.txt" #include "Decorate/Decorations.txt" #include "Decorate/Glows.txt" #include "Decorate/DoomImp.txt" #include "Decorate/Chaingunner.txt" #include "Decorate/DarkImps.txt" #include "Decorate/StoneImp.txt" #include "Decorate/Satyr.txt" #include "Decorate/SoulHarvester.txt" #include "Decorate/HellWarrior.txt" #include "Decorate/BloodDemon.txt" #include "Decorate/HellsFury.txt" #include "Decorate/Mauler.txt" #include "Decorate/Shadow.txt" #include "Decorate/ChainsawZombie.txt" #include "Decorate/RapidFireTrooper.txt" #include "Decorate/RifleZombie.txt" #include "Decorate/RocketGuy.txt" #include "Decorate/DemonCube.txt" #include "Decorate/Nightmare.txt" #include "Decorate/BruiserDemon.txt" #include "Decorate/Magmantis.txt" actor _BloodDemonClone : BloodDemonClone replaces BloodDemonClone { states { Spawn: SRG2 A 0 SRG2 A 0 ACS_ExecuteAlways(777, 0) SRG2 AB 10 A_Look goto Spawn+2 } } actor _KDIZChaingunner : Chaingunguy replaces Chaingunguy { states { Spawn: CPOS A 0 CPOS A 0 ACS_ExecuteAlways(777, 0) CPOS AB 10 A_Look goto Spawn+2 } } actor _NamiDarkImp : NamiDarkImp replaces NamiDarkImp { states { Spawn: DRKI A 0 DRKI A 0 ACS_ExecuteAlways(777, 0) DRKI AB 10 A_Look goto Spawn+2 } } actor _VoidDarkImp : VoidDarkImp replaces VoidDarkImp { states { Spawn: DRKV A 0 DRKV A 0 ACS_ExecuteAlways(777, 0) DRKV AB 10 A_Look goto Spawn+2 } } actor _STDarkImp : STDarkImp replaces STDarkImp { states { Spawn: DRKS A 0 DRKS A 0 ACS_ExecuteAlways(777, 0) DRKS AB 10 A_Look goto Spawn+2 } } actor _StoneImp : StoneImp replaces StoneImp { states { Spawn: GIMP A 0 GIMP A 0 ACS_ExecuteAlways(777, 0) GIMP AB 10 A_Look goto Spawn+2 } } actor _Satyr : Satyr replaces Satyr { states { Spawn: STYR A 0 STYR A 0 ACS_ExecuteAlways(777, 0) STYR AB 10 A_Look goto Spawn+2 } } actor _SoulHarvester : SoulHarvester replaces SoulHarvester { states { Spawn: SLHV A 0 SLHV A 0 ACS_ExecuteAlways(777, 0) SLHV AB 10 A_Look goto Spawn+2 } } actor _HellWarrior : HellWarrior replaces HellWarrior { states { Spawn: HWAR A 0 HWAR A 0 ACS_ExecuteAlways(777, 0) HWAR AB 10 A_Look goto Spawn+2 } } actor _HellsFury : HellsFury replaces HellsFury { states { Spawn: HFRY A 0 HFRY A 0 ACS_ExecuteAlways(777, 0) HFRY AB 10 A_Look goto Spawn+2 } } actor _MaulerDemon : MaulerDemon replaces MaulerDemon { states { Spawn: MAUD A 0 MAUD A 0 ACS_ExecuteAlways(777, 0) MAUD AB 10 A_Look goto Spawn+2 } } /* actor _Shadow : Shadow replaces Shadow { states { Spawn: TROX A 0 TROX A 0 ACS_ExecuteAlways(777, 0) } } */ actor _ChainsawZombie : ChainsawZombie replaces ChainsawZombie { states { Spawn: CHAN A 0 CHAN A 0 ACS_ExecuteAlways(777, 0) CHAN A 4 A_Look CHAN A 4 A_Look CHAN B 4 A_Look CHAN B 4 A_Look goto Spawn+2 } } actor _RapidFireTrooper : RapidFireTrooper replaces RapidFireTrooper { states { Spawn: RFTR A 0 RFTR A 0 ACS_ExecuteAlways(777, 0) RFTR AB 10 A_Look goto Spawn+2 } } actor _RifleZombie : RifleZombie replaces RifleZombie { states { Spawn: RPOS A 0 RPOS A 0 ACS_ExecuteAlways(777, 0) RPOS AB 10 A_Look goto Spawn+2 } } actor _RocketGuy : RocketGuy replaces RocketGuy { states { Spawn: MPOS A 0 MPOS A 0 ACS_ExecuteAlways(777, 0) MPOS AB 10 A_Look goto Spawn+2 } } actor _KDiZDDemonCube : KDiZDDemonCube replaces KDiZDDemonCube { states { Spawn: DECU A 0 DECU A 0 ACS_ExecuteAlways(777, 0) DECU ABC 3 A_Look goto Spawn+2 } } actor _KDiZDNightmare : KDiZDNightmare replaces KDiZDNightmare { states { Spawn: NMRE A 0 NMRE A 0 ACS_ExecuteAlways(777, 0) NMRE AB 10 A_Look goto Spawn+2 } } actor _BruiserDemon : BruiserDemon replaces BruiserDemon { states { Spawn: BRUS A 0 BRUS A 0 ACS_ExecuteAlways(777, 0) BRUS AB 10 Bright A_Look goto Spawn+2 } } actor _Magmantis : Magmantis replaces Magmantis { states { Spawn: TNT1 A 0 TNT1 A 0 ACS_ExecuteAlways(777, 0) TNT1 A 6 A_UnSetSolid DGRD ABCDEFG 6 DGRD H 6 A_SetSolid DGRD H 3 A_Look Wait } } actor _Portal1 : Portal1 replaces Portal1 { states { Spawn: TNT1 A 0 TNT1 A 0 ACS_ExecuteAlways(777, 0) TNT1 A 1 Bright A_Look goto Spawn+2 } } actor _MagmantisLostSoul : MagmantisLostSoul replaces MagmantisLostSoul { states { Spawn: SKUL A 0 SKUL A 0 ACS_ExecuteAlways(777, 0) SKUL AB 10 bright A_Look goto Spawn+2 } }